High-performance adaptive texture streaming and rendering of large 3D cities
نویسندگان
چکیده
Abstract We propose a high-performance texture streaming system for real-time rendering of large 3D cities with millions textures. Our main contribution is that automatically adjusts the workload at runtime based on measured frame latencies, specifically addressing high memory binding costs hardware virtual texturing which causes rate stuttering. streams textures in parallel prioritization GPU computed mesh perceptibility, and these are cached sparse partially resident image without need preprocessing step. In addition, we improve quality by minimizing pop-in artifacts using color blending scheme mipmap levels. evaluate our three structurally distinct datasets many compared it to baseline, game engine, prior method. Results show an 8X improvement performance 7X baseline.
منابع مشابه
Adaptive texture space shading for stochastic rendering
When rendering effects such as motion blur and defocus blur, shading can become very expensive if done in a naïve way, i.e. shading each visibility sample. To improve performance, previous work often decouple shading from visibility sampling using shader caching algorithms. We present a novel technique for reusing shading in a stochastic rasterizer. Shading is computed hierarchically and sparse...
متن کاملHigh-Performance Volume Rendering for 3D Heart Visualization
Cardiovascular diseases are the the leading cause of death and disability in the world. Non-invasive tecniques are required to reduce the number of deaths as well as the patients quality of life. These techniques usually rely on 3D visualization of MRI or CT data. In this work we describe how improved volume rendering techniques, combined with graphics cards programming can provide interactive ...
متن کاملHigh-Quality Shadows for Streaming Terrain Rendering
Rendering of large, detailed 3D terrains on commodity hardware has become possible through the use of raycasting, data caching and prefetching. Adding dynamic shadows as they appear during a day-night cycle remais a challenge however, because shadow rendering requires access to the entire terrain, invalidating data streaming strategies. In this work we present a novel, practicable shadow render...
متن کامل3D Pose Refinement Using Rendering and Texture-Based Matching
This paper presents a method for accurately determining the pose of Lambertian rigid objects present in an image. An initial pose estimate computed with the aid of local point features is ameliorated by considering all visible object texture. This is achieved by combining a textured mesh model of the object with a graphics renderer to synthesize an image of the object as would be captured by th...
متن کاملStreaming of Photo-Realistic Texture Mapped on 3D Surface
We present a novel technique for efficient coding of texture to be mapped on 3D landscapes. The technique enables to stream the data across the network using a back-channel. The use of Wavelet and Discrete Cosine Transforms is investigated and compared. This technology has been proposed has a tool for the emerging MPEG-4 standard.
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: The Visual Computer
سال: 2021
ISSN: ['1432-2315', '0178-2789']
DOI: https://doi.org/10.1007/s00371-021-02152-z